The below excerpts are from a Kotaku article that translated a Famitsu interview with Sakurai…
“Checking is done both domestically and overseas, so for a game like Smash Bros., several hundred people are employed.” Sakurai explained. “So, debugging alone becomes a huge project. So much so that one of the biggest reasons for the separate release dates for the 3DS and Wii U versions was so that we could shift the debugging periods.”
“In a previous Smash Bros., we found a bug during the debugging process where if fighter A hits item B and fighters C and D are simultaneously affected, the game would freeze.” Sakurai recalled. “Considering not only the different fighters, but items, stages, color settings, play rules, and game modes, the number of varying combinations are astronomical. In order to properly debug, every pattern must be tried, but such a task would be impossible no matter how many decades or centuries you take.”
Sydney based developer and publisher Nnooo is pleased to announce Cubemen 2™ for Wii U™ will be released in The Americas, Europe and Australia on 4 September 2014. Cubemen 2 for Wii U will be released as a downloadable title on Wii U via the Nintendo eShop for USD$7.99 / €7.99 / £6.99 / AUD$10.49.
The first indie game on a Nintendo platform to feature both cross-platform multiplayer and user generated content, Cubemen 2 is a fast-paced 3D strategy game in which the player controls an army of Cubemen, using them to battle against enemies in a range of modes.
Players will be able to enter online matches and create and share user-generated levels regardless of which platform they are using. Players on the Wii U version will be able to battle against other players who own the game on Wii U, PC, Linux®, Mac® or iOS device.
“Cubemen 2 is not just a fantastic game, it’s breaking new ground for an indie game on a Nintendo console,” said Nic Watt, Creative Director at Nnooo. “We already know Nintendo players love to create and share amazing artwork and creations in Miiverse. Now they can create levels, share them and battle with other players across multiple platforms! This is great, not only for Nintendo gamers, but for gaming in general.”
Developed for all platforms by Melbourne studio 3 Sprockets, Cubemen 2 is a top-selling Steam® and iOS game. All levels can be played in single player mode against AI or with up to 6 players online (with AI filling any empty slots). There are 7 modes which can be played solo and 5 of these are available in online multiplayer. Online modes cover both team and individual player battles. Players will also be able to create and share their own levels using the game’s built-in level editor. Wii U players will have access to all user-generated levels created on other platforms since the release of the game. There are currently over 8,000 user-generated levels to play. The game also includes specific level themes, customisable Cubemen skins and a global ranking system.
“It’s been fantastic working with Nic and Bruce at Nnooo and Nintendo to get Cubemen 2 ported over to Wii U,” said Seon Rozenblum, Director at 3 Sprockets. “It’s such a great console to develop for and it’s a blast to see Cubemen 2 up and running on the TV. The mix of touch and Wii U GamePad controls is a perfect fit for the fast multiplayer gameplay. This has also been our first experience working with a publisher and the guys at Nnooo have been awesome to work with, allowing us to focus on the development side with total confidence that everything else was being taken care of for us.”
Cubemen 2 for Wii U is Nnooo’s first published game. “Publishing is a whole new area for us,” according to Bruce Thomson, Nnooo’s Business & Marketing Director. “We’ve gained a huge amount of experience in the console space since Nnooo started in 2006 and we want to use that experience to introduce other talented developers to consoles. We’re delighted to work with 3 Sprockets to bring Cubemen 2 to Wii U”.
A video of Cubemen 2 for Wii U can be found here.
For more details on Cubemen 2 for Wii U visit www.nnooo.com/software/cubemen2.
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- 2D platformer/shooter hybrid
- left stick for movement, right stick for gun control
- shoot with right trigger, jump with left trigger
- hack elements in the environment to unlock passages and gain a health-giving robot
- boss battle shown puts you up against a gigantic robotic eye